Mixed Reality Laboratory

Prof. Tanda's Guess-a-Ware (2007)

Prof. Tanda is a mixture of a game and survey and is intended to engage players during their daily routines, providing them with amusement and information in return for data about their lifestyle, environmental actions and attitudes. This information is then sifted and fed back to the public by broadcasters and campaign organisations.

Prof. Tanda is played up to twice each day for about ten minutes per session. The game is embodied through a quirky character called Professor Tanda who contacts the player, tries to guess where they are and what they might be doing, asks them questions and even gets them to undertake simple activities and experiments such as measuring the amount of water that they use when taking a shower by leaving the plug in the bath.

A distinctive feature of Professor Tanda is the way in which he tries to guess a player’s current context whenever he contacts them. This draws on the time of day and also on handset location (cell ID). For example, if a player tells the game that they are at home in one session, then the game will associate “home” with the time and logged cell ID of that session and use this information to tailor subsequent sessions.

Prof. Tanda's Guess-a-Ware

In collaboration with Blast Theory and British Telecom.
 
Publications

Alan Chamberlain, Steve Benford, Chris Greenhalgh, Alastair Hampshire, Nick Tandavanitj, Matt Adams, Amanda Oldroyd, and Jon Sutton. 2007. Professor Tanda: greener gaming & pervasive play. In Proceedings of the 2007 conference on Designing for User eXperiences (DUX '07). ACM, New York, NY, USA, Article 26 , 16 pages. https://doi.org/10.1145/1389908.1389942

Michael Wright, Alan Chamberlain, Chris Greenhalgh, Steve Benford, Nick Tandavanitj, Amanda Oldroyd, and Jon Sutton. 2007. 'Guess a who, why, where, when?': the visualization of context data to aid the authoring and orchestration of a mobile pervasive game. In Proceedings of the 2007 OTM confederated international conference on On the move to meaningful internet systems - Volume Part I (OTM'07), Robert Meersman, Zahir Tari, and Pilar Herrero (Eds.), Vol. Part I. Springer-Verlag, Berlin, Heidelberg, 203-210.

 

 

Photo credit: Blast Theory

This page was last updated on 01 May 2020 at 08:25 (GMT)

Mixed Reality Laboratory

University of Nottingham
School of Computer Science
Nottingham, NG8 1BB


email: mrl@cs.nott.ac.uk