Event title
- Making Playable Immersive Experiences in Your Museum
Location
Date
Event facilitator
- Sacha Coward
- Sacha has been working in museums for 14 years, but he has been playing games his whole life!
- Previously working at the Natural History Museum, Denver Museum of Nature and Science, and Royal Museums Greenwich, he now freelances as a museum consultant and escape-room designer.
- Sacha has developed highly successful playable experiences for the V&A, National Trust, Cambridge Genome Campus, Colchester Castle, Bletchley Park, and Ipswich Museum to name just a few!
- As well as making games in exciting spaces, Sacha is also passionate about LGBTQ+ representation and is an avid mermaid folklorist!
Event details
Sacha Coward will use his skills and experience of working in the weird world between escape room designer and museum professional to offer participants hands-on tips on how museums — of almost any scale and theme — can create fun, frightening, thrilling and meaningful experiences.
This is a brilliant opportunity to learn how to introduce gaming into museum engagement and have a lot of fun whilst you are at it!
Working in small groups with a welcoming and informal atmosphere, participants will benefit from expert guidance and support coupled with hands-on, practical sessions.
Participants will learn how to turn themes and collection stories into puzzles, how to create an exciting narrative that has historical integrity and how to structure a game so it is sustainable.
Responding to themes and stories in real heritage sites, participants will use props, equipment and tools to devise their own pop-up escape rooms.
Playing the roles of designer and player, attendees will get a real sense for what makes a successful immersive experience. Attendees will also discover how they do not need ludicrous budgets to create a memorable experience in their museum that will get their heart racing.
To learn more, information is available at Making Playable Immersive Experiences in Your Museum.
Convened by Museum ID.