MARSHALL, JOE, LINEHAN, CONOR, SPENCE, JOCELYN and RENNICK EGGLESTONE, STEFAN, 2017. Throwaway citation of prior work creates risk of bad HCI research In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 827-836
MARSHALL, JOE and LINEHAN, CONOR, 2017. Misrepresentation of health research in exertion games literature In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 4899-4910
MARSHALL, JOE, LINEHAN, CONOR, SPENCE, JOCELYN and RENNICK EGGLESTONE, STEFAN, 2017. Throwaway citation of prior work creates risk of bad HCI research In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 827-836
MARSHALL, JOE, LINEHAN, CONOR, SPENCE, JOCELYN C and RENNICK EGGLESTONE, STEFAN, 2017. A Little Respect: Four Case Studies of HCI's Disregard for Other Disciplines In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 848-857
TENNENT, PAUL, MARSHALL, JOE, WALKER, BRENDAN, BRUNDELL, PATRICK and BENFORD, STEVE, 2017. The Challenges of Visual-Kinaesthetic Experience In: Proceedings of the 2017 Conference on Designing Interactive Systems. 1265-1276
MARSHALL, JOE and TENNENT, PAUL, 2017. Touchomatic: Interpersonal Touch Gaming In The Wild In: Proceedings of the 2017 Conference on Designing Interactive Systems. 417-428
MARSHALL, JOE, BENFORD, STEVE, PIJNAPPEL, SEBASTIAAN and OTHERS, 2016. Expanding exertion gaming International Journal of Human-Computer Studies. 90, 1-13 TENNENT, PAUL, MARSHALL, JOE, WALKER, BRENDAN, HARTER, PAUL, BENFORD, STEVE and GLOVER, TONY, 2016. Vicarious: a flexible framework for the creative use of sensed biodata. In: Knowledge, Information and Creativity Support Systems Springer International Publishing. 227-241
MARSHALL, JOE, LINEHAN, CONOR, TENNENT, PAUL and HAZZARD, ADRIAN, 2016. Interpersonal touch as a game interaction method
BYRNE, RICHARD, MARSHALL, JOE and MUELLER, FLORIAN'FLOYD', 2016. Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. 159-170
STUART REEVES, SARAH MARTINDALE, PAUL TENNENT, STEVE BENFORD, JOE MARSHALL and BRENDAN WALKER, 2015. The challenges of using biodata in promotional filmmaking ACM Transactions on Computer-Human Interaction. 22(3), 11 DANCU, ALEXANDRU and MARSHALL, JOE, 2015. Designing seamless displays for interaction in motion In: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. 1076-1081
HÄMÄLÄINEN, PERTTU, MARSHALL, JOE, KAJASTILA, RAINE, BYRNE, RICHARD and MUELLER, FLORIAN FLOYD, 2015. Utilizing gravity in movement-based games and play In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. 67-77
DANCU, ALEXANDRU, VECHEV, VELKO, ÜNLÜER, ADVIYE AYÇA, NILSON, SIMON, NYGREN, OSCAR, ELIASSON, SIMON, BARJONET, JEAN-ELIE, MARSHALL, JOE and FJELD, MORTEN, 2015. Gesture bike: examining projection surfaces and turn signal systems for urban cycling In: Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces. 151-159
MARSHALL, JOE, LOESCHE, FRANK, LINEHAN, CONOR, JOHNSON, DANIEL and MARTELLI, BRUNO, 2015. Grand Push Auto: a car based exertion game In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. 631-636
MUELLER, FLORIAN FLOYD, MARSHALL, JOE, KHOT, ROHIT ASHOK, NYLANDER, STINA and THOLANDER, JAKOB, 2015. Understanding Sports-HCI by Going Jogging at CHI In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. 869-872
NYLANDER, STINA, THOLANDER, JAKOB, MUELLER, FLORIAN and MARSHALL, JOE, 2014. HCI and sports In: CHI'14 Extended Abstracts on Human Factors in Computing Systems. 115-118
MUELLER, FLORIAN, MARSHALL, JOE, KHOT, ROHIT ASHOK, NYLANDER, STINA and THOLANDER, JAKOB, 2014. Jogging with technology: interaction design supporting sport activities In: Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems. 1131-1134
BENFORD, S., GREENHALGH, C., CRABTREE, A., FLINTHAM, M., WALKER, B., MARSHALL, J., KOLEVA, B., RENNICK EGGLESTONE, S., GIANNACHI, G., ADAMS, M., TANDAVANITJ, N. and ROW FARR, J., 2013. Performance-led research in the wild ACM Transactions on Computer Human Interaction. 20(3), 14 BENFORD, STEVE, GREENHALGH, CHRIS, GIANNACHI, GABRIELLA, WALKER, BRENDAN, MARSHALL, JOE and RODDEN, TOM, 2013. Uncomfortable user experience Communications of the ACM. 56(9), 66-73 MARSHALL, JOE and TENNENT, PAUL, 2013. Mobile interaction does not exist In: CHI'13 Extended Abstracts on Human Factors in Computing Systems. 2069-2078
BENFORD, STEVE, GREENHALGH, CHRIS, GIANNACHI, GABRIELLA, WALKER, BRENDAN, MARSHALL, JOE and RODDEN, TOM, 2013. Uncomfortable user experience Communications of the ACM. 56(9), 66-73 MARSHALL, JOE and TENNENT, PAUL, 2013. Mobile interaction does not exist In: CHI'13 Extended Abstracts on Human Factors in Computing Systems. 2069-2078
MUELLER, FLORIAN, KHOT, ROHIT A, CHATHAM, ALAN D, PIJNAPPEL, SEBASTIAAN, TOPRAK, CAGDAS CHAD and MARSHALL, JOE, 2013. HCI with sports In: CHI'13 Extended Abstracts on Human Factors in Computing Systems. 2509-2512
MARSHALL, JOE, 2013. Smartphone sensing for distributed swim stroke coaching and research In: Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication. 1413-1416
BENFORD, S., GREENHALGH, C., GIANNACHI, G., WALKER, B., MARSHALL, J. and RODDEN, T., 2012. Uncomfortable interactions In: CHI '12: SIGCHI Conference on Human Factors in Computing Systems, Austin, May 5-12, ACM. 2005-2014 TENNENT P., REEVES, S., BENFORD, S., WALKER, B., MARSHALL, J., BRUNDELL, P., MEESE, R. and HARTER, P., 2012. The machine in the ghost: augmenting broadcasting with biodata In: CHI '12 Extended Abstracts on Human Factors in Computing Systems (CHI EA'12), ACM, New York. 91-100 BENFORD, STEVE, GREENHALGH, CHRIS, GIANNACHI, GABRIELLA, WALKER, BRENDAN, MARSHALL, JOE and RODDEN, TOM, 2012. Uncomfortable interactions In: Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems. 2005-2014
TENNENT, PAUL, REEVES, STUART, BENFORD, STEVE, WALKER, BRENDAN, MARSHALL, JOE, BRUNDELL, PATRICK, MEESE, RUPERT and HARTER, PAUL, 2012. The machine in the ghost: augmenting broadcasting with biodata In: CHI'12 Extended Abstracts on Human Factors in Computing Systems. 91-100
CHAMBERLAIN, A., OPPERMANN, L., FLINTHAM, M., BENFORD, S., TOLMIE, P., ADAMS, M., FARR, J.R., TANDAVANITJ, N., MARSHALL, J. and RODDEN, T., 2011. Locating experience: touring a pervasive performance Personal and Ubiquitous Computing. 15(7), 717-730 RENNICK-EGGLESTONE, S., WHITBROOK, A., LEYGUE, C., GREENSMITH, J., WALKER, B., BENFORD, S., SCHNÄDELBACH, H., REEVES, S., MARSHALL, J., KIRK, D., TENNENT, P., IRUNE, A. and ROWLAND, D., 2011. Personalizing the theme park: psychometric profiling and physiological monitoring In: UMAP'11: Proceedings of the 19th international conference on User modeling, adaption, and personalization. 281-292 TENNENT, PAUL, ROWLAND, DUNCAN, MARSHALL, JOE, EGGLESTONE, STEFAN RENNICK, HARRISON, ALEXANDER, JAIME, ZACHARY, WALKER, BRENDAN and BENFORD, STEVE, 2011. Breathalising games: understanding the potential of breath control in game interfaces In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. 58:1-58:8 MARSHALL, JOE, WALKER, BRENDAN, BENFORD, STEVE, TOMLINSON, GEORGE, RENNICK EGGLESTONE, STEFAN, REEVES, STUART, BRUNDELL, PATRICK, TENNENT, PAUL, CRANWELL, JO, HARTER, PAUL and LONGHURST, JO, 2011. The gas mask: a probe for exploring fearsome interactions In: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems. 127-136 STEFAN RENNICK EGGLESTONE, BRENDAN WALKER, JOE MARSHALL, STEVE BENFORD and DEREK MCAULEY, 2011. Analysing the Playground: Sensitizing Concepts to Inform Systems That Promote Playful Interaction In: INTERACT (1). 452-469
MARSHALL, JOE, CHAMBERLAIN, ALAN and BENFORD, STEVE, 2011. I Seek the Nerves under Your Skin: A 'Fast' Interactive Artwork Leonardo. 44(5), 401-404 MARSHALL, J., ROWLAND, D., RENNICK EGGLESTONE, S., BENFORD, S., WALKER, B. and MCAULEY, D., 2011. Breath control of amusement rides In: CHI '11: proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 73-82 SHERIDAN, JENNIFER, BRYAN-KINNS, NICK, REEVES, STUART, MARSHALL, JOE and LANE, GILES, 2011. Graffito: crowd-based performative interaction at festivals In: CHI'11 Extended Abstracts on Human Factors in Computing Systems. 1129-1134
ROWLAND, DUNCAN, PORTER, DAN, GIBSON, MEL, WALKER, KEVIN, UNDERWOOD, JOSHUA, LUCKIN, ROSE, SMITH, HILARY, FITZPATRICK, GERALDINE, GOOD, JUDITH, WALKER, BRENDAN, CHAMBERLAIN, ALAN, RENNICK EGGLESTONE, STEFAN, MARSHALL, JOE, SCHN`ADELBACH, HOLGER and BENFORD, STEVE, 2010. Sequential art for science and CHI In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems. 2651-2660 EGGLESTONE, S.R., WHITBROOK, A., GREENSMITH, J., WALKER, B., BENFORD, S., MARSHALL, J., KIRK, D., SCHNÄDELBACH, H., IRUNE, A. and ROWLAND, D., 2010. Recommending rides: psychometric profiling in the theme park Computers in Entertainment. 8(3), 21 MARSHALL, JOE, AIRANTZIS, DEMETRIOS, ANGUS, ALICE, BRYAN-KINNS, NICK, FENCOTT, ROBIN, LANE, GILES, LESAGE, FREDERIK, MARTIN, KAREN, ROUSSOS, GEORGE, TAYLOR, JENSON, WARREN, LORRAINE and WOODS, ORLAGH, 2010. Sensory Threads Leonardo. 43(2), 196-197 ROWLAND, D., FLINTHAM, M., OPPERMANN, L., MARSHALL, J., CHAMBERLAIN, A., KOLEVA, B., BENFORD, S. and PEREZ, C., 2009. Ubikequitous computing: designing interactive experiences for cyclists In: MobileHCI '09: proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services. n/a MARSHALL, J., PRIDMORE, T.P., POUND, M., BENFORD, S. and KOLEVA, B., 2008. Pressing the flesh: sensing multiple touch and finger pressure on arbitrary surfaces In: Pervasive computing: 6th International Conference, Pervasive 2008, Sydney, Australia, May 19-22, 2008: Proceedings (Lecture notes in computer science, 5013). 38-55 MARSHALL, JOE, BENFORD, STEVE and PRIDMORE, TONY, 2008. Eye-Balls: Cheap and Cheerful Interactive Performance Leonardo. 41(3), 304-305 ANDERS HENRYSSON, JOE MARSHALL and MARK BILLINGHURST, 2007. Experiments in 3D interaction for mobile phone AR In: GRAPHITE. 187-194
JOE MARSHALL, STEVE MILLS and STEVE BENFORD, 2006. Using Object Interactions to Improve Particle Filter Performance In: BMVC. 337-346