BACHOUR, KHALED, WETZEL, RICHARD, FLINTHAM, MARTIN, HUYNH, TRUNG DONG, RODDEN, TOM A and MOREAU, LUC, 2015. Provenance for the People: A User-Centered Look at the W3C PROV Standard through an Online Game In: ACM CHI Conference on Human Factors in Computing Systems 2015, Seoul, South Korea, 18 - 23 Apr 2015. FLINTHAM, MARTIN, VELT, RAPHAEL, WILSON, MAX, ANSTEAD, EDWARD, BENFORD, STEVE, BROWN, ANTHONY, PEARCE, TIMOTHY and PRICE, DOMINIC, 2015. Run
Spot Run
: Capturing and Tagging Footage of a Race
by Crowds of Spectators In: ACM CHI Conference on Human Factors in Computing Systems 2015, Seoul, South Korea, 18 - 23 Apr 2015. REEVES, STUART, GREIFFENHAGEN, CHRISTIAN, FLINTHAM, MARTIN, BENFORD, STEVE, ADAMS, MATT, ROW-FARR, JU and TANDAVANITJ, NICK, 2015. I’d Hide You: Performing Live Broadcasting in Public In: ACM CHI Conference on Human Factors in Computing Systems 2015, Seoul, South Korea, 18 - 23 Apr 2015. KHER HUI NG, VICTORIA SHIPP, RICHARD MORTIER, STEVE BENFORD, MARTIN FLINTHAM and TOM RODDEN, 2015. Understanding Food Consumption Lifecycles Using Wearable Cameras Personal and Ubiquitous Computing. 19(7), 1183-1195 NG, KHER HUI, SHIPP, VICTORIA, MORTIER, RICHARD, BENFORD, STEVE, FLINTHAM, MARTIN and RODDEN, TOM, 2015. Understanding food consumption lifecycles using wearable cameras Personal and Ubiquitous Computing. 19(7), 1183-1195 EVANS, ELIZABETH, FLINTHAM, MARTIN and MARTINDALE, SARAH, 2014. The Malthusian Paradox: Performance in an Alternate Reality Game Pervasive Ubiquitous Computing. BLUM, J, KEFALIDOU, G, HOUGHTON, RJ, FLINTHAM, M, ARUNCHALAM, U and GOULDEN, M, 2014. Majority Report: Citizen Empowerment through Collaborative Sensemaking In: The 11th International Conference on Information Systems for Crisis Response and Management - ISCRAM 2014. BROWN, MICHAEL, PINCHIN, JAMES, BLUM, JESSE, SHARPLES, SARAH, SHAW, DOMINIC, HOUSLEY, GEMMA, HOWARD, SAM, JACKSON, SUSAN, FLINTHAM, MARTIN, BENNING, KELLY and OTHERS, 2014. Exploring the Relationship between Location and Behaviour in Out of Hours Hospital Care. In: HCI International 2014-Posters’ Extended Abstracts Springer. 395-400
ANSTEAD, EDWARD, FLINTHAM, MARTIN and BENFORD, STEVE, 2014. Studying MarathonLive: consent for in-the-wild research In: Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct Publication. 665-670
TOLMIE, P., BENFORD, S., FLINTHAM, M., BRUNDELL, P., ADAMS, M., TANDAVANITJ, N., ROW-FARR, J. and GIANNACHI, G., 2012. “Act Natural”: instructions, compliance and accountability in ambulatory experiences In: CHI '12: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Austin, May 5-12, ACM. 1519-1528 CHAMBERLAIN, A., OPPERMANN, L., FLINTHAM, M., BENFORD, S., TOLMIE, P., ADAMS, M., FARR, J.R., TANDAVANITJ, N., MARSHALL, J. and RODDEN, T., 2011. Locating experience: touring a pervasive performance Personal and Ubiquitous Computing. 15(7), 717-730 OPPERMANN, L., FLINTHAM, M., REEVES, S., BENFORD, S., GREENHALGH, C., MARSHALL, J., ADAMS, M., FARR, J. and TANDAVANITJ, N., 2011. Lessons from touring a location-based experience. In: LYONS, K., HIGHTOWER, J. and HUANG, E.M., eds., Pervasive computing: 9th international conference, Pervasive 2011, San Francisco, USA, June 12-15, 2011 Springer. 232-249 FLINTHAM, M., REEVES, S., BRUNDELL, P., GLOVER, T., BENFORD, S., ROWLAND, D., KOLEVA, B., GREENHALGH, C., ADAMS, M., TANDAVANITJ, N. and ROW FARR, J., 2011. Flypad: designing trajectories in a large-scale permanent augmented reality installation In: ECSCW 2011: Proceedings of the 12th European Conference on Computer Supported Cooperative Work, 24-28 September 2011, Aarhus Denmark. 233-252 FLINTHAM, M., GREENHALGH, C., LODGE, T., CHAMBERLAIN, A., PAXTON, M., JACOBS, R., WATKINS, M. and SHACKFORD, R., 2011. A case study of exploding places, a mobile location-based game In: ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. n/a SCHNÄDELBACH, H., GALANI, A. and FLINTHAM, M., 2010. Embedded Mixed Reality Environments: The Engineering of Mixed Reality Systems The Engineering of Mixed Reality Systems. 57-78
FLINTHAM, M., PRICE, D., ROWLAND, D., BENFORD, S., ADAMS, M., FARR, J.R. and TANDAVANITJ, N., 2010. From Consumer to Producer: Ubiquitous Technologies for Outside Broadcast
ROWLAND, D., FLINTHAM, M., OPPERMANN, L., MARSHALL, J., CHAMBERLAIN, A., KOLEVA, B., BENFORD, S. and PEREZ, C., 2009. Ubikequitous computing: designing interactive experiences for cyclists In: MobileHCI '09: proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services. n/a BENFORD, S., DROZD, A., GREENHALGH, C., FRASER, M., SCHNÄDELBACH, H., KOLEVA, B., ANASTASI, R., FLINTHAM, M., HEMMINGS, T. and CRABTREE, A., 2008. Orchestrating Real-Time Participatory Experiences
FLINTHAM, M, 2007. Supporting Mobile Mixed-Reality Experiences
GREENHALGH, C., BENFORD, S., DROZD, A., FLINTHAM, M., HAMPSHIRE, A., OPPERMANN, L., SMITH, K. and VON TYCOWICZ, C., 2007. Addressing mobile phone diversity in ubicomp experience development: UbiComp 2007: Ubiquitous Computing UbiComp 2007: Ubiquitous Computing. 447-464
FLINTHAM, M., SMITH, K., BENFORD, S., CAPRA, M., GREEN, J., GREENHALGH, C., WRIGHT, M., ADAMS, M., TANDAVANITJ, N. and ROW-FARR, J., 2007. Day of the figurines: A slow narrative-driven game for mobile phones using text messaging: Proc. PerGames Proc. PerGames.
FLINTHAM, M., GIANNACHI, G., BENFORD, S. and ADAMS, M., 2007. Day of the figurines: supporting episodic storytelling on mobile phon
CRABTREE, A., BENFORD, S., CAPRA, M., FLINTHAM, M., DROZD, A., TANDAVANITJ, N., ADAMS, M. and ROW FARR, J., 2007. The cooperative work of gaming: orchestrating a mobile SMS game: Computer Supported Cooperative Work (CSCW) Computer Supported Cooperative Work (CSCW). 16(1), 167-198
BENFORD, S., CRABTREE, A., FLINTHAM, M., DROZD, A., ANASTASI, R., PAXTON, M., TANDAVANITJ, N., ADAMS, M. and ROW-FARR, J., 2006. Can you see me now? ACM Transactions on Computer-Human Interaction. 13(1), 100-133 BENFORD, S., CRABTREE, A., FLINTHAM, M., DROZD, A., ANASTASI, R., PAXTON, M., TANDAVANITJ, N., ADAMS, M. and ROW-FARR, J., 2006. Can you see me now?: ACM Transactions on Computer-Human Interaction (TOCHI) ACM Transactions on Computer-Human Interaction (TOCHI). 13(1), 100-133
BENFORD, S., CRABTREE, A., REEVES, S., SHERIDAN, J., DIX, A., FLINTHAM, M. and DROZD, A., 2006. The frame of the game: Blurring the boundary between fiction and reality in mobile experiences
BENFORD, S., FLINTHAM, M., DRODZ, A., TANDAVANITJ, N., ADAMS, M. and FARR, J.R., 2006. The design and experience of the location-based performance uncle roy all around you: Leonardo Electronic Almanac Leonardo Electronic Almanac. 14(3),
SHERIDAN, J., DIX, A., CRABTREE, A., BENFORD, S., REEVES, S. and FLINTHAM, M., 2006. The frame of the game: blurring the boundary between fiction and reality in mobile experiences
BENFORD, S., ROWLAND, D., FLINTHAM, M., DROZD, A., HULL, R., REID, J., MORRISON, J. and FACER, K., 2005. Life on the edge: supporting collaboration in location-based experiences
FLINTHAM, M., 2005. Painting the town red: configuring location-based games by colouring maps
CAPRA, M., RADENKOVIC, M., BENFORD, S., OPPERMANN, L., DROZD, A. and FLINTHAM, M., 2005. The multimedia challenges raised by pervasive games
CRABTREE, A., BENFORD, S.D., RODDEN, T.A., GREENHALGH, C.M., FLINTHAM, M., ANASTASI, R., DROZD, A., ADAMS, M., ROW-FARR, J., TANDAVANITJ, N. and STEED, A., 2004. Orchestrating a mixed reality game 'on the ground' In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Vienna, Austria, 24-29 April 2004. 391-398 BENFORD, S.D., SEAGAR, W., FLINTHAM, M., ANASTASI, R., ROWLAND, D. and HUMBLE, J., 2004. The error of our ways - the experience of self-reported position in a location-based game In: Sixth Annual Conference on Ubiquitous Computing - UbiComp2004.
BENFORD, S.D., CRABTREE, A., FLINTHAM, M., ROWLAND, D., GAVER, W., ADAMS, M., ROW-FARR, J., TANDAVANITJ, N. and OLDROYD, A., 2004. Provoking reflection through artistic games In: 2004 CHI Conference on Human Factors in Computing Systems.
BENFORD, S., CRABTREE, A., FLINTHAM, M., ROWLAND, D., GAVER, B., ADAMS, M., ROW-FARR, J., TANDAVANITJ, N., OLDROYD, A. and SUTTON, J., 2004. Provoking Reflection Through Artistic Games
BENFORD, S., FLINTHAM, M., DROZD, A., ANASTASI, R., ROWLAND, D., TANDAVANITJ, N., OLDROYD, A., SUTTON, J. and OLDROYD, A., 2004. Uncle Roy All Around You: Implicating the city in a location-based performance: Strategy Strategy.
BENFORD, S., SEAGER, W., FLINTHAM, M., ANASTASI, R., ROWLAND, D., HUMBLE, J., STANTON, D., BOWERS, J., TANDAVANITJ, N. and ADAMS, M., 2004. The error of our ways: the experience of self-reported position in a location-based game: UbiComp 2004: Ubiquitous Computing UbiComp 2004: Ubiquitous Computing. 70-87
FLINTHAM, M., BENFORD, S., ANASTASI, R., HEMMINGS, T., CRABTREE, A., GREENHALGH, C., RODDEN, T.A., TANDAVANITJ, N., ADAMS, M. and ROW-FARR, J., 2003. Where on-line meets on the streets: experiences with mobile mixed reality games In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Fort Lauderdale, Florida, 5-10 April 2003.. 569-576 BENFORD, S., ANASTASI, R., FLINTHAM, M., GREENHALGH, C., TANDAVANITJ, N., ADAMS, M. and ROW-FARR, J., 2003. Coping with uncertainty in a location-based game: Pervasive Computing, IEEE Pervasive Computing, IEEE. 2(3), 34-41 FLINTHAM, M., BENFORD, S., ANASTASI, R., HEMMINGS, T., CRABTREE, A., GREENHALGH, C., TANDAVANITJ, N., ADAMS, M. and ROW-FARR, J., 2003. Where on-line meets on the streets: experiences with mobile mixed reality games
FLINTHAM, M., ANASTASI, R., BENFORD, S., DROZD, A., MATHRICK, J., ROWLAND, D., TANDAVANITJ, N., ADAMS, M., ROW-FARR, J. and OLDROYD, A., 2003. Uncle Roy All Around You: Mixing games and theatre on the city streets: 1st Int’l Conf. Digital Games Research Assoc 1st Int’l Conf. Digital Games Research Assoc.
SCHNÄDELBACH, H., KOLEVA, B., FLINTHAM, M., FRASER, M.C., IZADI, S., CHANDLER, P., FOSTER, M., BENFORD, S.D., GREENHALGH, C.M. and RODDEN, T.A., 2002. The augurscope: a mixed reality interface for outdoors In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Minneapolis, Minnesota, 20-25 April 2002. 9-16 IZADI, S., FRASER, M., BENFORD, S., FLINTHAM, M., GREENHALGH, C., RODDEN, T. and SCHNADELBACH, H., 2002. Citywide: supporting interactive digital experiences across physical space Personal and Ubiquitous Computing. 6(4), 290-298 ANASTASI, R., TANDAVANITJ, N., FLINTHAM, M., CRABTREE, A., ADAMS, M., ROW-FARR, J., IDDON, J., BENFORD, S., HEMMINGS, T. and IZADI, S., 2002. Can you see me now? a citywide mixed-reality gaming experience: Proceedings of the Ubi-Comp Proceedings of the Ubi-Comp.
SCHNÄDELBACH, H., KOLEVA, B., FLINTHAM, M., FRASER, M., IZADI, S., CHANDLER, P., FOSTER, M., BENFORD, S., GREENHALGH, C. and RODDEN, T., 2002. The augurscope: a mixed reality interface for outdoors
IZADI, S., FRASER, M., BENFORD, S., FLINTHAM, M., GREENHALGH, C., RODDEN, T. and SCHNÄDELBACH, H., 2002. Citywide: supporting interactive digital experiences across physical space: Personal and Ubiquitous Computing Personal and Ubiquitous Computing. 6(4), 290-298 GREENHALGH, C., FLINTHAM, M., PURBRICK, J. and BENFORD, S., 2002. Applications of temporal links: Recording and replaying virtual environments
BENFORD, S.D., BOWERS, J., CHANDLER, P., CIOLFI, L., FLINTHAM, M., FRASER, M.C., GREENHALGH, C.M., HALL, T., HELLSTROM, S.O., IZADI, S., RODDEN, T.A., SCHNADELBACH, H. and TAYLOR, I., 2001. Unearthing virtual history: using diverse interfaces to reveal hidden virtual worlds In: Proceedings UBICOMP/01.
IZADI, S., FRASER, M.C., BENFORD, S.D., FLINTHAM, M., GREENHALGH, C.M. and SCHNADELBACH, H., 2001. Citywide: supporting interactive digital experiences across physical space In: Proceedings Mobile HCI'01.
IZADI, S., BENFORD, S.D., CHEVERST, K., COUTINHO, P., FLINTHAM, M., FRASER, M.C., GREENHALGH, C.M., MITCHELL, K. and RODDEN, T.A., 2001. A citywide mixed reality performance: initial findings In: Proceedings Moving Between the Physical and Digital: Exploring and Developing New Forms of Mixed Reality User Experience.
BENFORD, S., BOWERS, J., CHANDLER, P., CIOLFI, L., FLINTHAM, M., FRASER, M., GREENHALGH, C., HALL, T., HELLSTRÖM, S. and IZADI, S., 2001. Unearthing virtual history: using diverse interfaces to reveal hidden virtual worlds: Ubicomp 2001: Ubiquitous Computing Ubicomp 2001: Ubiquitous Computing. 225-231
BENFORD, S., ANASTASI, R., FLINTHAM, M., SCHNÄDELBACH, H., KOLEVA, B., IZADI, S., FRASER, M., GREENHALGH, C., RODDEN, T. and ADAMS, M., Towards a Citywide Mixed Reality Performance
SEAGAR, S.B.W., FLINTHAM, M., ANASTASI, R., ROWLAND, D., HUMBLE, J., STANTON, D., BOWERS, J., TANDAVANITJ, N., ADAMS, M. and FARR, J.R., The Error of our Ways: The experience of Self-Reported Position in a Location-Based Game
ROWLAND, D., FLINTHAM, M., BENFORD, S., TANDAVANITJ, N., DROZD, A. and ANASTASI, R., On the Streets with Blast Theory and the MRL1:‘Can You See Me Now?’and ‘Uncle Roy–All Around You’: MOBILE ENTERTAINMENT: User-centred Perspectives MOBILE ENTERTAINMENT: User-centred Perspectives. 115
IZADI, S., BENFORD, S., CHEVERST, K., COUTINHO, P., FLINTHAM, M., FRASER, M., GREENHALGH, C., MITCHELL, K. and RODDEN, T., A Citywide Mixed Reality Performance: Initial Findings: proceedings of the workshop on Moving between the physical and the digital proceedings of the workshop on Moving between the physical and the digital. 15-17
FLINTHAM, M., REEVES, S. and DURRANT, A., Creating an Outside Broadcast of a Marathon
FLINTHAM, M., PRICE, D., BENFORD, S., CHAMBERLAIN, A., GLOVER, K., GREENHALGH, C., GOWER, A., MCCAHILL, C. and GOWER, A., Bicker Manor: A Cross-Media Environmental Campaign using Missions
FLINTHAM, M., GREENHALGH, C., GREENMAN, A., LODGE, T., MORTIER, R., JACOBS, R., WATKINS, M. and SHACKFORD, R., Towards a Platform for Urban Games
EVANS, ELIZABETH, FLINTHAM, MARTIN and MARTINDALE, SARAH, The Malthusian Paradox: performance in an alternate reality game Personal and Ubiquitous Computing. 1-16 BLUM, JESSE, KEFALIDOU, GENOVEFA, HOUGHTON, ROBERT, FLINTHAM, MARTIN, ARUNACHALAM, UNNA and GOULDEN, MURRAY, Majority Report: Citizen Empowerment through Collaborative Sensemaking