Cargo (2012)
Cargo is a mixed reality street game with elements of treasure hunt and tag. The theme of the game is that a team of six to eight players is trying to help one member (called Cargo) escape the city before being caught by police. Players race against the clock in an attempt to gather enough credits to win the game. In order to collect enough credits, players must visit, or check in, at a number of these game stations scattered around the city. When a player checks in, the station either rewards them with credit or, if the station is “dead”, wipes out their credit total.
Players need to figure out which stations are dead and which ones are live. They are aided in that by a software agent we call the Instructor, who calls players on their phones with relevant in-game information.
In collaboration with Slingshot.
Stuart Moran, Nadia Pantidi, Khaled Bachour, Joel E. Fischer, Martin Flintham, Tom Rodden, Simon Evans, and Simon Johnson. 2013. Team reactions to voiced agent instructions in a pervasive game. In Proceedings of the 2013 international conference on Intelligent user interfaces (IUI '13). ACM, New York, NY, USA, 371-382. https://doi.org/10.1145/2449396.2449445
Photo credit: Slingshot
This page was last updated on 01 May 2020 at 08:11 (GMT)