School of Computer Science
 

Joseph Marshall

E810539-2, Faculty of Science

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Recent Publications

  • MARSHALL, JOE, LINEHAN, CONOR, SPENCE, JOCELYN and RENNICK EGGLESTONE, STEFAN, 2017. Throwaway citation of prior work creates risk of bad HCI research In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 827-836
  • MARSHALL, JOE and LINEHAN, CONOR, 2017. Misrepresentation of health research in exertion games literature In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 4899-4910
  • MARSHALL, JOE, LINEHAN, CONOR, SPENCE, JOCELYN and RENNICK EGGLESTONE, STEFAN, 2017. Throwaway citation of prior work creates risk of bad HCI research In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 827-836
  • MARSHALL, JOE, LINEHAN, CONOR, SPENCE, JOCELYN C and RENNICK EGGLESTONE, STEFAN, 2017. A Little Respect: Four Case Studies of HCI's Disregard for Other Disciplines In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 848-857
  • MARSHALL, JOE, LINEHAN, CONOR, SPENCE, JOCELYN and RENNICK EGGLESTONE, STEFAN, 2017. Throwaway citation of prior work creates risk of bad HCI research In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 827-836
  • MARSHALL, JOE and LINEHAN, CONOR, 2017. Misrepresentation of health research in exertion games literature In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 4899-4910
  • MARSHALL, JOE, LINEHAN, CONOR, SPENCE, JOCELYN and RENNICK EGGLESTONE, STEFAN, 2017. Throwaway citation of prior work creates risk of bad HCI research In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 827-836
  • MARSHALL, JOE, LINEHAN, CONOR, SPENCE, JOCELYN C and RENNICK EGGLESTONE, STEFAN, 2017. A Little Respect: Four Case Studies of HCI's Disregard for Other Disciplines In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 848-857
  • TENNENT, PAUL, MARSHALL, JOE, WALKER, BRENDAN, BRUNDELL, PATRICK and BENFORD, STEVE, 2017. The Challenges of Visual-Kinaesthetic Experience In: Proceedings of the 2017 Conference on Designing Interactive Systems. 1265-1276
  • MARSHALL, JOE and TENNENT, PAUL, 2017. Touchomatic: Interpersonal Touch Gaming In The Wild In: Proceedings of the 2017 Conference on Designing Interactive Systems. 417-428
  • MARSHALL, JOE, BENFORD, STEVE, PIJNAPPEL, SEBASTIAAN and OTHERS, 2016. Expanding exertion gaming International Journal of Human-Computer Studies. 90, 1-13
  • BYRNE, RICHARD, MARSHALL, JOE and MUELLER, FLORIAN FLOYD, 2016. Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play In: Proceedings of the TEI'16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. 296-303
  • TENNENT, PAUL, MARSHALL, JOE, WALKER, BRENDAN, HARTER, PAUL, BENFORD, STEVE and GLOVER, TONY, 2016. Vicarious: a flexible framework for the creative use of sensed biodata. In: Knowledge, Information and Creativity Support Systems Springer International Publishing. 227-241
  • MARSHALL, JOE, LINEHAN, CONOR, TENNENT, PAUL and HAZZARD, ADRIAN, 2016. Interpersonal touch as a game interaction method
  • MARSHALL, JOE, LINEHAN, CONOR and HAZZARD, ADRIAN, 2016. Designing brutal multiplayer video games In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. 2669-2680
  • MARSHALL, JOE, DANCU, ALEXANDRU and MUELLER, FLORIAN FLOYD, 2016. Interaction in motion: designing truly mobile interaction In: Proceedings of the 2016 ACM Conference on Designing Interactive Systems. 215-228
  • BYRNE, RICHARD, MARSHALL, JOE and MUELLER, FLORIAN'FLOYD', 2016. Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. 159-170
  • STUART REEVES, SARAH MARTINDALE, PAUL TENNENT, STEVE BENFORD, JOE MARSHALL and BRENDAN WALKER, 2015. The challenges of using biodata in promotional filmmaking ACM Transactions on Computer-Human Interaction. 22(3), 11
  • DANCU, ALEXANDRU and MARSHALL, JOE, 2015. Designing seamless displays for interaction in motion In: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. 1076-1081
  • HÄMÄLÄINEN, PERTTU, MARSHALL, JOE, KAJASTILA, RAINE, BYRNE, RICHARD and MUELLER, FLORIAN FLOYD, 2015. Utilizing gravity in movement-based games and play In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. 67-77
  • DANCU, ALEXANDRU, VECHEV, VELKO, ÜNLÜER, ADVIYE AYÇA, NILSON, SIMON, NYGREN, OSCAR, ELIASSON, SIMON, BARJONET, JEAN-ELIE, MARSHALL, JOE and FJELD, MORTEN, 2015. Gesture bike: examining projection surfaces and turn signal systems for urban cycling In: Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces. 151-159
  • MARSHALL, JOE, LOESCHE, FRANK, LINEHAN, CONOR, JOHNSON, DANIEL and MARTELLI, BRUNO, 2015. Grand Push Auto: a car based exertion game In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. 631-636
  • MUELLER, FLORIAN FLOYD, MARSHALL, JOE, KHOT, ROHIT ASHOK, NYLANDER, STINA and THOLANDER, JAKOB, 2015. Understanding Sports-HCI by Going Jogging at CHI In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. 869-872
  • NYLANDER, STINA, THOLANDER, JAKOB, MUELLER, FLORIAN and MARSHALL, JOE, 2014. HCI and sports In: CHI'14 Extended Abstracts on Human Factors in Computing Systems. 115-118
  • MUELLER, FLORIAN, MARSHALL, JOE, KHOT, ROHIT ASHOK, NYLANDER, STINA and THOLANDER, JAKOB, 2014. Jogging with technology: interaction design supporting sport activities In: Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems. 1131-1134
  • BENFORD, S., GREENHALGH, C., CRABTREE, A., FLINTHAM, M., WALKER, B., MARSHALL, J., KOLEVA, B., RENNICK EGGLESTONE, S., GIANNACHI, G., ADAMS, M., TANDAVANITJ, N. and ROW FARR, J., 2013. Performance-led research in the wild ACM Transactions on Computer Human Interaction. 20(3), 14
  • BENFORD, STEVE, GREENHALGH, CHRIS, GIANNACHI, GABRIELLA, WALKER, BRENDAN, MARSHALL, JOE and RODDEN, TOM, 2013. Uncomfortable user experience Communications of the ACM. 56(9), 66-73
  • MARSHALL, JOE and TENNENT, PAUL, 2013. Mobile interaction does not exist In: CHI'13 Extended Abstracts on Human Factors in Computing Systems. 2069-2078
  • BENFORD, STEVE, GREENHALGH, CHRIS, GIANNACHI, GABRIELLA, WALKER, BRENDAN, MARSHALL, JOE and RODDEN, TOM, 2013. Uncomfortable user experience Communications of the ACM. 56(9), 66-73
  • MARSHALL, JOE and TENNENT, PAUL, 2013. Mobile interaction does not exist In: CHI'13 Extended Abstracts on Human Factors in Computing Systems. 2069-2078
  • MUELLER, FLORIAN, KHOT, ROHIT A, CHATHAM, ALAN D, PIJNAPPEL, SEBASTIAAN, TOPRAK, CAGDAS CHAD and MARSHALL, JOE, 2013. HCI with sports In: CHI'13 Extended Abstracts on Human Factors in Computing Systems. 2509-2512
  • MARSHALL, JOE, 2013. Smartphone sensing for distributed swim stroke coaching and research In: Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication. 1413-1416
  • BENFORD, S., GREENHALGH, C., GIANNACHI, G., WALKER, B., MARSHALL, J. and RODDEN, T., 2012. Uncomfortable interactions In: CHI '12: SIGCHI Conference on Human Factors in Computing Systems, Austin, May 5-12, ACM. 2005-2014
  • TENNENT P., REEVES, S., BENFORD, S., WALKER, B., MARSHALL, J., BRUNDELL, P., MEESE, R. and HARTER, P., 2012. The machine in the ghost: augmenting broadcasting with biodata In: CHI '12 Extended Abstracts on Human Factors in Computing Systems (CHI EA'12), ACM, New York. 91-100
  • BENFORD, STEVE, GREENHALGH, CHRIS, GIANNACHI, GABRIELLA, WALKER, BRENDAN, MARSHALL, JOE and RODDEN, TOM, 2012. Uncomfortable interactions In: Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems. 2005-2014
  • TENNENT, PAUL, REEVES, STUART, BENFORD, STEVE, WALKER, BRENDAN, MARSHALL, JOE, BRUNDELL, PATRICK, MEESE, RUPERT and HARTER, PAUL, 2012. The machine in the ghost: augmenting broadcasting with biodata In: CHI'12 Extended Abstracts on Human Factors in Computing Systems. 91-100
  • CHAMBERLAIN, A., OPPERMANN, L., FLINTHAM, M., BENFORD, S., TOLMIE, P., ADAMS, M., FARR, J.R., TANDAVANITJ, N., MARSHALL, J. and RODDEN, T., 2011. Locating experience: touring a pervasive performance Personal and Ubiquitous Computing. 15(7), 717-730
  • RENNICK-EGGLESTONE, S., WHITBROOK, A., LEYGUE, C., GREENSMITH, J., WALKER, B., BENFORD, S., SCHNÄDELBACH, H., REEVES, S., MARSHALL, J., KIRK, D., TENNENT, P., IRUNE, A. and ROWLAND, D., 2011. Personalizing the theme park: psychometric profiling and physiological monitoring In: UMAP'11: Proceedings of the 19th international conference on User modeling, adaption, and personalization. 281-292
  • TENNENT, PAUL, ROWLAND, DUNCAN, MARSHALL, JOE, EGGLESTONE, STEFAN RENNICK, HARRISON, ALEXANDER, JAIME, ZACHARY, WALKER, BRENDAN and BENFORD, STEVE, 2011. Breathalising games: understanding the potential of breath control in game interfaces In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. 58:1-58:8
  • MARSHALL, JOE, WALKER, BRENDAN, BENFORD, STEVE, TOMLINSON, GEORGE, RENNICK EGGLESTONE, STEFAN, REEVES, STUART, BRUNDELL, PATRICK, TENNENT, PAUL, CRANWELL, JO, HARTER, PAUL and LONGHURST, JO, 2011. The gas mask: a probe for exploring fearsome interactions In: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems. 127-136
  • STEFAN RENNICK EGGLESTONE, BRENDAN WALKER, JOE MARSHALL, STEVE BENFORD and DEREK MCAULEY, 2011. Analysing the Playground: Sensitizing Concepts to Inform Systems That Promote Playful Interaction In: INTERACT (1). 452-469
  • MARSHALL, JOE, CHAMBERLAIN, ALAN and BENFORD, STEVE, 2011. I Seek the Nerves under Your Skin: A 'Fast' Interactive Artwork Leonardo. 44(5), 401-404
  • MARSHALL, J., ROWLAND, D., RENNICK EGGLESTONE, S., BENFORD, S., WALKER, B. and MCAULEY, D., 2011. Breath control of amusement rides In: CHI '11: proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 73-82
  • MARSHALL, J. and BENFORD, S., 2011. Using fast interaction to create intense experiences In: CHI '11: SIGCHI Conference on Human Factors in Computing Systems. 1255-1264
  • SHERIDAN, JENNIFER, BRYAN-KINNS, NICK, REEVES, STUART, MARSHALL, JOE and LANE, GILES, 2011. Graffito: crowd-based performative interaction at festivals In: CHI'11 Extended Abstracts on Human Factors in Computing Systems. 1129-1134
  • ROWLAND, DUNCAN, PORTER, DAN, GIBSON, MEL, WALKER, KEVIN, UNDERWOOD, JOSHUA, LUCKIN, ROSE, SMITH, HILARY, FITZPATRICK, GERALDINE, GOOD, JUDITH, WALKER, BRENDAN, CHAMBERLAIN, ALAN, RENNICK EGGLESTONE, STEFAN, MARSHALL, JOE, SCHN`ADELBACH, HOLGER and BENFORD, STEVE, 2010. Sequential art for science and CHI In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems. 2651-2660
  • EGGLESTONE, S.R., WHITBROOK, A., GREENSMITH, J., WALKER, B., BENFORD, S., MARSHALL, J., KIRK, D., SCHNÄDELBACH, H., IRUNE, A. and ROWLAND, D., 2010. Recommending rides: psychometric profiling in the theme park Computers in Entertainment. 8(3), 21
  • MARSHALL, J., BENFORD, S. and PRIDMORE, T., 2010. Deception and magic in collaborative interaction In: CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 567-576
  • MARSHALL, JOE, AIRANTZIS, DEMETRIOS, ANGUS, ALICE, BRYAN-KINNS, NICK, FENCOTT, ROBIN, LANE, GILES, LESAGE, FREDERIK, MARTIN, KAREN, ROUSSOS, GEORGE, TAYLOR, JENSON, WARREN, LORRAINE and WOODS, ORLAGH, 2010. Sensory Threads Leonardo. 43(2), 196-197
  • ROWLAND, D., FLINTHAM, M., OPPERMANN, L., MARSHALL, J., CHAMBERLAIN, A., KOLEVA, B., BENFORD, S. and PEREZ, C., 2009. Ubikequitous computing: designing interactive experiences for cyclists In: MobileHCI '09: proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services. n/a
  • MARSHALL, JOE, 2009. I seek the nerves under your skin In: Proceedings of the seventh ACM conference on Creativity and cognition. 477-478
  • MARSHALL, J., PRIDMORE, T.P., POUND, M., BENFORD, S. and KOLEVA, B., 2008. Pressing the flesh: sensing multiple touch and finger pressure on arbitrary surfaces In: Pervasive computing: 6th International Conference, Pervasive 2008, Sydney, Australia, May 19-22, 2008: Proceedings (Lecture notes in computer science, 5013). 38-55
  • MARSHALL, JOE, BENFORD, STEVE and PRIDMORE, TONY, 2008. Eye-Balls: Cheap and Cheerful Interactive Performance Leonardo. 41(3), 304-305
  • MARSHALL, JOE, 2007. Eye-balls: computer vision in the circus In: Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition. 290-290
  • ANDERS HENRYSSON, JOE MARSHALL and MARK BILLINGHURST, 2007. Experiments in 3D interaction for mobile phone AR In: GRAPHITE. 187-194
  • JOE MARSHALL, STEVE MILLS and STEVE BENFORD, 2006. Using Object Interactions to Improve Particle Filter Performance In: BMVC. 337-346

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