School of Computer Science
 

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Martin Flintham

Assistant Professor, Faculty of Science

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Recent Publications

  • BACHOUR, KHALED, WETZEL, RICHARD, FLINTHAM, MARTIN, HUYNH, TRUNG DONG, RODDEN, TOM A and MOREAU, LUC, 2015. Provenance for the People: A User-Centered Look at the W3C PROV Standard through an Online Game In: ACM CHI Conference on Human Factors in Computing Systems 2015, Seoul, South Korea, 18 - 23 Apr 2015.
  • FLINTHAM, MARTIN, VELT, RAPHAEL, WILSON, MAX, ANSTEAD, EDWARD, BENFORD, STEVE, BROWN, ANTHONY, PEARCE, TIMOTHY and PRICE, DOMINIC, 2015. Run Spot Run : Capturing and Tagging Footage of a Race by Crowds of Spectators In: ACM CHI Conference on Human Factors in Computing Systems 2015, Seoul, South Korea, 18 - 23 Apr 2015.
  • DARZENTAS, DIMITRIOS, BROWN, MICHAEL and FLINTHAM, MARTIN, 2015. The Data Driven Lives of Wargaming Miniatures In: ACM CHI Conference on Human Factors in Computing Systems 2015, Seoul, South Korea, 18 - 23 Apr 2015.
  • REEVES, STUART, GREIFFENHAGEN, CHRISTIAN, FLINTHAM, MARTIN, BENFORD, STEVE, ADAMS, MATT, ROW-FARR, JU and TANDAVANITJ, NICK, 2015. I’d Hide You: Performing Live Broadcasting in Public In: ACM CHI Conference on Human Factors in Computing Systems 2015, Seoul, South Korea, 18 - 23 Apr 2015.
  • KHER HUI NG, VICTORIA SHIPP, RICHARD MORTIER, STEVE BENFORD, MARTIN FLINTHAM and TOM RODDEN, 2015. Understanding Food Consumption Lifecycles Using Wearable Cameras Personal and Ubiquitous Computing. 19(7), 1183-1195
  • NG, KHER HUI, SHIPP, VICTORIA, MORTIER, RICHARD, BENFORD, STEVE, FLINTHAM, MARTIN and RODDEN, TOM, 2015. Understanding food consumption lifecycles using wearable cameras Personal and Ubiquitous Computing. 19(7), 1183-1195
  • EVANS, ELIZABETH, FLINTHAM, MARTIN and MARTINDALE, SARAH, 2014. The Malthusian Paradox: Performance in an Alternate Reality Game Pervasive Ubiquitous Computing.
  • BLUM, J, KEFALIDOU, G, HOUGHTON, RJ, FLINTHAM, M, ARUNCHALAM, U and GOULDEN, M, 2014. Majority Report: Citizen Empowerment through Collaborative Sensemaking In: The 11th International Conference on Information Systems for Crisis Response and Management - ISCRAM 2014.
  • CHOWANDA, A., BLANCHFIELD, P., FLINTHAM, M. and VALSTAR, M., 2014. ERiSA: Building Emotionally Realistic Social Game-Agents Companions In: Proceedings 14th International Conference, IVA 2014. 134-143
  • BROWN, MICHAEL, PINCHIN, JAMES, BLUM, JESSE, SHARPLES, SARAH, SHAW, DOMINIC, HOUSLEY, GEMMA, HOWARD, SAM, JACKSON, SUSAN, FLINTHAM, MARTIN, BENNING, KELLY and OTHERS, 2014. Exploring the Relationship between Location and Behaviour in Out of Hours Hospital Care. In: HCI International 2014-Posters’ Extended Abstracts Springer. 395-400
  • ANSTEAD, EDWARD, FLINTHAM, MARTIN and BENFORD, STEVE, 2014. Studying MarathonLive: consent for in-the-wild research In: Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct Publication. 665-670
  • TOLMIE, P., BENFORD, S., FLINTHAM, M., BRUNDELL, P., ADAMS, M., TANDAVANITJ, N., ROW-FARR, J. and GIANNACHI, G., 2012. “Act Natural”: instructions, compliance and accountability in ambulatory experiences In: CHI '12: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Austin, May 5-12, ACM. 1519-1528
  • CHAMBERLAIN, A., OPPERMANN, L., FLINTHAM, M., BENFORD, S., TOLMIE, P., ADAMS, M., FARR, J.R., TANDAVANITJ, N., MARSHALL, J. and RODDEN, T., 2011. Locating experience: touring a pervasive performance Personal and Ubiquitous Computing. 15(7), 717-730
  • OPPERMANN, L., FLINTHAM, M., REEVES, S., BENFORD, S., GREENHALGH, C., MARSHALL, J., ADAMS, M., FARR, J. and TANDAVANITJ, N., 2011. Lessons from touring a location-based experience. In: LYONS, K., HIGHTOWER, J. and HUANG, E.M., eds., Pervasive computing: 9th international conference, Pervasive 2011, San Francisco, USA, June 12-15, 2011 Springer. 232-249
  • FLINTHAM, M., REEVES, S., BRUNDELL, P., GLOVER, T., BENFORD, S., ROWLAND, D., KOLEVA, B., GREENHALGH, C., ADAMS, M., TANDAVANITJ, N. and ROW FARR, J., 2011. Flypad: designing trajectories in a large-scale permanent augmented reality installation In: ECSCW 2011: Proceedings of the 12th European Conference on Computer Supported Cooperative Work, 24-28 September 2011, Aarhus Denmark. 233-252
  • FLINTHAM, M., GREENHALGH, C., LODGE, T., CHAMBERLAIN, A., PAXTON, M., JACOBS, R., WATKINS, M. and SHACKFORD, R., 2011. A case study of exploding places, a mobile location-based game In: ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. n/a
  • SCHNÄDELBACH, H., GALANI, A. and FLINTHAM, M., 2010. Embedded Mixed Reality Environments: The Engineering of Mixed Reality Systems The Engineering of Mixed Reality Systems. 57-78
  • FLINTHAM, M., PRICE, D., ROWLAND, D., BENFORD, S., ADAMS, M., FARR, J.R. and TANDAVANITJ, N., 2010. From Consumer to Producer: Ubiquitous Technologies for Outside Broadcast
  • ROWLAND, D., FLINTHAM, M., OPPERMANN, L., MARSHALL, J., CHAMBERLAIN, A., KOLEVA, B., BENFORD, S. and PEREZ, C., 2009. Ubikequitous computing: designing interactive experiences for cyclists In: MobileHCI '09: proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services. n/a
  • BENFORD, S., DROZD, A., GREENHALGH, C., FRASER, M., SCHNÄDELBACH, H., KOLEVA, B., ANASTASI, R., FLINTHAM, M., HEMMINGS, T. and CRABTREE, A., 2008. Orchestrating Real-Time Participatory Experiences
  • FLINTHAM, M, 2007. Supporting Mobile Mixed-Reality Experiences
  • GREENHALGH, C., BENFORD, S., DROZD, A., FLINTHAM, M., HAMPSHIRE, A., OPPERMANN, L., SMITH, K. and VON TYCOWICZ, C., 2007. Addressing mobile phone diversity in ubicomp experience development: UbiComp 2007: Ubiquitous Computing UbiComp 2007: Ubiquitous Computing. 447-464
  • FLINTHAM, M., SMITH, K., BENFORD, S., CAPRA, M., GREEN, J., GREENHALGH, C., WRIGHT, M., ADAMS, M., TANDAVANITJ, N. and ROW-FARR, J., 2007. Day of the figurines: A slow narrative-driven game for mobile phones using text messaging: Proc. PerGames Proc. PerGames.
  • FLINTHAM, M., GIANNACHI, G., BENFORD, S. and ADAMS, M., 2007. Day of the figurines: supporting episodic storytelling on mobile phon
  • CRABTREE, A., BENFORD, S., CAPRA, M., FLINTHAM, M., DROZD, A., TANDAVANITJ, N., ADAMS, M. and ROW FARR, J., 2007. The cooperative work of gaming: orchestrating a mobile SMS game: Computer Supported Cooperative Work (CSCW) Computer Supported Cooperative Work (CSCW). 16(1), 167-198
  • BENFORD, S., CRABTREE, A., FLINTHAM, M., DROZD, A., ANASTASI, R., PAXTON, M., TANDAVANITJ, N., ADAMS, M. and ROW-FARR, J., 2006. Can you see me now? ACM Transactions on Computer-Human Interaction. 13(1), 100-133
  • BENFORD, S., CRABTREE, A., FLINTHAM, M., DROZD, A., ANASTASI, R., PAXTON, M., TANDAVANITJ, N., ADAMS, M. and ROW-FARR, J., 2006. Can you see me now?: ACM Transactions on Computer-Human Interaction (TOCHI) ACM Transactions on Computer-Human Interaction (TOCHI). 13(1), 100-133
  • BENFORD, S., CRABTREE, A., REEVES, S., SHERIDAN, J., DIX, A., FLINTHAM, M. and DROZD, A., 2006. The frame of the game: Blurring the boundary between fiction and reality in mobile experiences
  • BENFORD, S., FLINTHAM, M., DRODZ, A., TANDAVANITJ, N., ADAMS, M. and FARR, J.R., 2006. The design and experience of the location-based performance uncle roy all around you: Leonardo Electronic Almanac Leonardo Electronic Almanac. 14(3),
  • SHERIDAN, J., DIX, A., CRABTREE, A., BENFORD, S., REEVES, S. and FLINTHAM, M., 2006. The frame of the game: blurring the boundary between fiction and reality in mobile experiences
  • BENFORD, S., ROWLAND, D., FLINTHAM, M., DROZD, A., HULL, R., REID, J., MORRISON, J. and FACER, K., 2005. Life on the edge: supporting collaboration in location-based experiences
  • FLINTHAM, M., 2005. Painting the town red: configuring location-based games by colouring maps
  • CAPRA, M., RADENKOVIC, M., BENFORD, S., OPPERMANN, L., DROZD, A. and FLINTHAM, M., 2005. The multimedia challenges raised by pervasive games
  • CRABTREE, A., BENFORD, S.D., RODDEN, T.A., GREENHALGH, C.M., FLINTHAM, M., ANASTASI, R., DROZD, A., ADAMS, M., ROW-FARR, J., TANDAVANITJ, N. and STEED, A., 2004. Orchestrating a mixed reality game 'on the ground' In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Vienna, Austria, 24-29 April 2004. 391-398
  • BENFORD, S.D., SEAGAR, W., FLINTHAM, M., ANASTASI, R., ROWLAND, D. and HUMBLE, J., 2004. The error of our ways - the experience of self-reported position in a location-based game In: Sixth Annual Conference on Ubiquitous Computing - UbiComp2004.
  • BENFORD, S.D., CRABTREE, A., FLINTHAM, M., ROWLAND, D., GAVER, W., ADAMS, M., ROW-FARR, J., TANDAVANITJ, N. and OLDROYD, A., 2004. Provoking reflection through artistic games In: 2004 CHI Conference on Human Factors in Computing Systems.
  • BENFORD, S., CRABTREE, A., FLINTHAM, M., ROWLAND, D., GAVER, B., ADAMS, M., ROW-FARR, J., TANDAVANITJ, N., OLDROYD, A. and SUTTON, J., 2004. Provoking Reflection Through Artistic Games
  • BENFORD, S., FLINTHAM, M., DROZD, A., ANASTASI, R., ROWLAND, D., TANDAVANITJ, N., OLDROYD, A., SUTTON, J. and OLDROYD, A., 2004. Uncle Roy All Around You: Implicating the city in a location-based performance: Strategy Strategy.
  • BENFORD, S., SEAGER, W., FLINTHAM, M., ANASTASI, R., ROWLAND, D., HUMBLE, J., STANTON, D., BOWERS, J., TANDAVANITJ, N. and ADAMS, M., 2004. The error of our ways: the experience of self-reported position in a location-based game: UbiComp 2004: Ubiquitous Computing UbiComp 2004: Ubiquitous Computing. 70-87
  • FLINTHAM, M., BENFORD, S., ANASTASI, R., HEMMINGS, T., CRABTREE, A., GREENHALGH, C., RODDEN, T.A., TANDAVANITJ, N., ADAMS, M. and ROW-FARR, J., 2003. Where on-line meets on the streets: experiences with mobile mixed reality games In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Fort Lauderdale, Florida, 5-10 April 2003.. 569-576
  • BENFORD, S., ANASTASI, R., FLINTHAM, M., GREENHALGH, C., TANDAVANITJ, N., ADAMS, M. and ROW-FARR, J., 2003. Coping with uncertainty in a location-based game: Pervasive Computing, IEEE Pervasive Computing, IEEE. 2(3), 34-41
  • FLINTHAM, M., BENFORD, S., ANASTASI, R., HEMMINGS, T., CRABTREE, A., GREENHALGH, C., TANDAVANITJ, N., ADAMS, M. and ROW-FARR, J., 2003. Where on-line meets on the streets: experiences with mobile mixed reality games
  • FLINTHAM, M., ANASTASI, R., BENFORD, S., DROZD, A., MATHRICK, J., ROWLAND, D., TANDAVANITJ, N., ADAMS, M., ROW-FARR, J. and OLDROYD, A., 2003. Uncle Roy All Around You: Mixing games and theatre on the city streets: 1st Int’l Conf. Digital Games Research Assoc 1st Int’l Conf. Digital Games Research Assoc.
  • SCHNÄDELBACH, H., KOLEVA, B., FLINTHAM, M., FRASER, M.C., IZADI, S., CHANDLER, P., FOSTER, M., BENFORD, S.D., GREENHALGH, C.M. and RODDEN, T.A., 2002. The augurscope: a mixed reality interface for outdoors In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Minneapolis, Minnesota, 20-25 April 2002. 9-16
  • IZADI, S., FRASER, M., BENFORD, S., FLINTHAM, M., GREENHALGH, C., RODDEN, T. and SCHNADELBACH, H., 2002. Citywide: supporting interactive digital experiences across physical space Personal and Ubiquitous Computing. 6(4), 290-298
  • GREENHALGH, C.M., FLINTHAM, M., PURBRICK, J. and BENFORD, S.D., 2002. Applications of temporal links: recording and replaying virtual environments In: In Proceedings IEEE VR2002, Virtual Reality.
  • ANASTASI, R., TANDAVANITJ, N., FLINTHAM, M., CRABTREE, A., ADAMS, M., ROW-FARR, J., IDDON, J., BENFORD, S., HEMMINGS, T. and IZADI, S., 2002. Can you see me now? a citywide mixed-reality gaming experience: Proceedings of the Ubi-Comp Proceedings of the Ubi-Comp.
  • SCHNÄDELBACH, H., KOLEVA, B., FLINTHAM, M., FRASER, M., IZADI, S., CHANDLER, P., FOSTER, M., BENFORD, S., GREENHALGH, C. and RODDEN, T., 2002. The augurscope: a mixed reality interface for outdoors
  • IZADI, S., FRASER, M., BENFORD, S., FLINTHAM, M., GREENHALGH, C., RODDEN, T. and SCHNÄDELBACH, H., 2002. Citywide: supporting interactive digital experiences across physical space: Personal and Ubiquitous Computing Personal and Ubiquitous Computing. 6(4), 290-298
  • GREENHALGH, C., FLINTHAM, M., PURBRICK, J. and BENFORD, S., 2002. Applications of temporal links: Recording and replaying virtual environments
  • BENFORD, S.D., BOWERS, J., CHANDLER, P., CIOLFI, L., FLINTHAM, M., FRASER, M.C., GREENHALGH, C.M., HALL, T., HELLSTROM, S.O., IZADI, S., RODDEN, T.A., SCHNADELBACH, H. and TAYLOR, I., 2001. Unearthing virtual history: using diverse interfaces to reveal hidden virtual worlds In: Proceedings UBICOMP/01.
  • IZADI, S., FRASER, M.C., BENFORD, S.D., FLINTHAM, M., GREENHALGH, C.M. and SCHNADELBACH, H., 2001. Citywide: supporting interactive digital experiences across physical space In: Proceedings Mobile HCI'01.
  • IZADI, S., BENFORD, S.D., CHEVERST, K., COUTINHO, P., FLINTHAM, M., FRASER, M.C., GREENHALGH, C.M., MITCHELL, K. and RODDEN, T.A., 2001. A citywide mixed reality performance: initial findings In: Proceedings Moving Between the Physical and Digital: Exploring and Developing New Forms of Mixed Reality User Experience.
  • BENFORD, S., BOWERS, J., CHANDLER, P., CIOLFI, L., FLINTHAM, M., FRASER, M., GREENHALGH, C., HALL, T., HELLSTRÖM, S. and IZADI, S., 2001. Unearthing virtual history: using diverse interfaces to reveal hidden virtual worlds: Ubicomp 2001: Ubiquitous Computing Ubicomp 2001: Ubiquitous Computing. 225-231
  • BENFORD, S., ANASTASI, R., FLINTHAM, M., SCHNÄDELBACH, H., KOLEVA, B., IZADI, S., FRASER, M., GREENHALGH, C., RODDEN, T. and ADAMS, M., Towards a Citywide Mixed Reality Performance
  • SEAGAR, S.B.W., FLINTHAM, M., ANASTASI, R., ROWLAND, D., HUMBLE, J., STANTON, D., BOWERS, J., TANDAVANITJ, N., ADAMS, M. and FARR, J.R., The Error of our Ways: The experience of Self-Reported Position in a Location-Based Game
  • ROWLAND, D., FLINTHAM, M., BENFORD, S., TANDAVANITJ, N., DROZD, A. and ANASTASI, R., On the Streets with Blast Theory and the MRL1:‘Can You See Me Now?’and ‘Uncle Roy–All Around You’: MOBILE ENTERTAINMENT: User-centred Perspectives MOBILE ENTERTAINMENT: User-centred Perspectives. 115
  • IZADI, S., BENFORD, S., CHEVERST, K., COUTINHO, P., FLINTHAM, M., FRASER, M., GREENHALGH, C., MITCHELL, K. and RODDEN, T., A Citywide Mixed Reality Performance: Initial Findings: proceedings of the workshop on Moving between the physical and the digital proceedings of the workshop on Moving between the physical and the digital. 15-17
  • FLINTHAM, M., REEVES, S. and DURRANT, A., Creating an Outside Broadcast of a Marathon
  • FLINTHAM, M., PRICE, D., BENFORD, S., CHAMBERLAIN, A., GLOVER, K., GREENHALGH, C., GOWER, A., MCCAHILL, C. and GOWER, A., Bicker Manor: A Cross-Media Environmental Campaign using Missions
  • FLINTHAM, M., GREENHALGH, C., GREENMAN, A., LODGE, T., MORTIER, R., JACOBS, R., WATKINS, M. and SHACKFORD, R., Towards a Platform for Urban Games
  • EVANS, ELIZABETH, FLINTHAM, MARTIN and MARTINDALE, SARAH, The Malthusian Paradox: performance in an alternate reality game Personal and Ubiquitous Computing. 1-16
  • BLUM, JESSE, KEFALIDOU, GENOVEFA, HOUGHTON, ROBERT, FLINTHAM, MARTIN, ARUNACHALAM, UNNA and GOULDEN, MURRAY, Majority Report: Citizen Empowerment through Collaborative Sensemaking

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