Workshop: The Role of Cognitive Ergonomics in Interaction Design, Addressing Advances in HCI
Monday 5 September, 12:00, Nottingham, University Park, Psychology building, Room A16
In Human-computer Interaction (HCI) and Cognitive Ergonomics, technological advances such as wireless connectivity, intelligent interfaces and the Internet of Things, as well as influences from novel areas of design such as service design and marketing have led to the emergence of Interaction Design and the development of new concepts to guide the design process, such as the concept of the User Experience. We are interested in how to translate advances in HCI and Cognitive Ergonomics into improved and best practices in Interaction Design.
Workshop Goals
In this workshop, we are interested in integrating advances in HCI and Cognitive Ergonomics into Interaction Design practices. Consider, for example, exploratory prototyping as an advanced research technique. In HCI and Cognitive Ergonomics, exploratory prototyping may be understood as a means to investigate hypotheses about the relationship between technology and cognition/collaboration. In Interaction Design, however, exploratory prototyping is mainly regarded as a technique to improve the development of the product itself. We belief that a consideration of both perspectives can also support a better understanding of concepts such as user needs, user requirements and user-centred design.
The workshop seeks to exchange ideas, thoughts and visions, and perhaps experiences on the changing role of Cognitive Ergonomics in Interaction Design. The purpose of the workshop is to arrive at an overall understanding of the relevant factors and possible actions to ensure a future role for Cognitive Ergonomics and HCI in the development of best practices in Interaction Design. Some examples of HCI advances that may lead to better design practices are, the development of conceptual, social and exploratory design approaches, training and experimentation facilities such as Design Studio's and Living Labs, and, perhaps, teaching approaches to get students acquainted with exploratory design, creative technology and co-design. Other possible topics that may be considered are as follows:
- creativity in Cognitive Ergonomics
- requirements for exploratory design
- methods to raise context-awareness in design
- emergent and emerging design approaches
- social computing practices
- end-user programming and development
- crowd sourcing and sensing
- co-design and co-creation
- towards the Internet of People
- Design Research
Participation
Participation will be through selection based on submitted position statements. Participants will be accepted based on their experience, visions, or research, showing their contribution to the intended discussion.
Submissions
Submissions should be 2 to 4 pages long written in English. Submissions must follow the ACM conference proceedings formatting guidelines. A Microsoft Word template and LaTeX template are available. Submissions should be made through the EasyChair Reviewing System. Please note that you must select the submission type of “workshop” on the submission page so that your submission can be processed accordingly. Submissions via EasyChair must be in PDF format.
Intended Publication
The statements from accepted participants will be available on the workshop website for prior orientation and discussion. We intend to disseminate the results of the workshop discussions in the form of a publication submitted for peer review, either in the way of a monograph, a journal paper, or a chapter in a handbook, aiming at an audience of interaction designers or teachers in interaction design.
Deadlines
- June 24, 2016: Submission of position paper
- July 1, 2016: Notification of acceptance - in time for early registration on July 6
- August 1, 2016: Submission of final version of position paper
- September 5, 2016: Workshop
Contact
For additional information, questions and problems with submitting, please contact: geert.de.haan@upcmail.nl and/or anke.dittmar@uni-rostock.de