A focal point of the conference was a repository of learning resources contributed by delegates. This offered all delegates a chance to show case their resources and was used as a model of a repository and community approach to sharing resources in order to allow us to explore the emergent issues at first hand.
The repository is still online, and delegate usernames will remain active for the foreseeable future. Access to the repository is limited to registered delegates.
The materials deposited in the repository by conference participants were submitted with permission for public use for non-profit-making educational purposes. Use of the materials is governed by the Creative Commons 3.0 (by-nc-nd) licence.
Repository users also have access to objects created by the RLO-CETL which are made available under Creative Commons 2.0 (by-nc).
Registered delegates were sent a username and password and details for accessing the repository on 10th March. If you still have your login details you can access the repository from the link below:
Conference repository: quick start (PDF, 31kb)
The repository is a collection in the Intralibrary (v2.9) installation on the server of the RLO-CETL web server.We solicited learning resources developed as a Reusable Learning Object or related material which the owner wished to share with others. There is no clearly defined description of a Reusable Learning Object or RLO. However, for general principles they should be:
Reusable: Designed to be shared and reused in different contexts. Generally they are small, capable of being delivered over the web or on multiple formats and they should conform to certain technical stands for sharing. They are often tagged with metadata to allow easy searching.
Learning: The important thing is that they encourage learning and are pedagogically based, as opposed to a “knowledge object” which may just contain information. Thus, they often engage or challenge the learner to actively participate in the learning process and/or allow them to gauge their level of understanding. They often do this through multi-media representation and interactivity or quizzes, but may be as simple as a pdf document outlining tasks that the learner should engage with. They often represent “real world” scenarios and examples.
Object: Again the important thing is a high degree of granularity, but the materials should also be self-contained. That is to say not reliant on other materials for the learner to complete the learning task.
(The RLO FAQ on this website offers a working definition of learning object which SONET-ARC uses. )